“Dark Souls” is built around deliberate, punishing combat and exploration:
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Combat: Weighty, stamina-based, and precise. Shields, dodges, and parries are essential.
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Estus Flasks: Healing items that refill at bonfires, creating a risk/reward system.
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Bonfires: Checkpoints where you can rest, level up, and restore health—but enemies respawn.
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Souls: Used as both currency and experience. If you die, you drop your souls and must recover them.
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Permanent Deaths (for enemies): Kill some enemies enough times and they won’t respawn.
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Multiplayer: Unique online features—summoning other players for help or invading their world.














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